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Premier League · 2023/24

Over 38 matches, Luton create most danger through the middle (1.15× the league norm), and concede most through the middle (1.04×).

Attack · 18th
0.80
1.34 xG per match
52 scored, 2.1 above xG
Defence · 20th
1.22
2.48 xGA per match
85 conceded, 6.6 below xGA
Chance quality
0.117
xG per shot · 11.4 shots/match
Set pieces
36%
of their xG · 21% conceded

Where the shots come from

Shots taken

every shot, or counted by zone
Opponent goalLeftRight
GoalNo goalMark area is the chance’s expected goals

Luton, 2023/24 · 430 shots in the final 35m, 49 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.

Left0.92×22%
Centre1.15×61%
Right0.74×17%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

No meaningful side bias. Luton concede about evenly on both flanks, so neither is worth targeting over the other.

Left
17.1 xG156 shots · 0.110
Right
18.8 xG176 shots · 0.107

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Luton take 20% of their open-play danger from crosses and 9% from balls played through the middle.

Open passes
51%
Crosses
20%
Rebounds
11%
Dribbles
10%
Through balls
9%
Headed share of xG34%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Luton get the ball into dangerous areas less often than most, and hurt you more than most when they do.

  • Territory won0.56×

    4.7 deep completions a match

  • Territory allowed1.20×

    9.9 conceded a match

  • Pressing0.93×

    14.7 opponent passes per defensive action

  • Freedom to build0.60×

    8.2 of their own passes allowed

  • Danger per arrival1.36×

    0.259 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Luton’s attack is effectively 12.7 players. A side spread across fourteen absorbs an absence that one built on nine does not.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Creator to finisher

shots and xG per pairing
  1. Alfie DoughtyCarlton Morris2.5 xG21 shots · 3g
  2. Ross BarkleyElijah Adebayo1.5 xG6 shots · 2g
  3. Reece BurkeTahith Chong1.3 xG2 shots · 1g
  4. Albert Sambi LokongaChiedozie Ogbene1.0 xG3 shots · 1g
  5. Chiedozie OgbeneCarlton Morris0.9 xG5 shots · 0g
  6. Chiedozie OgbeneJacob Brown0.9 xG2 shots · 1g
  7. Ross BarkleyAndros Townsend0.8 xG6 shots · 1g
  8. Issa KaborePelly Ruddock Mpanzu0.8 xG1 shot · 0g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Luton produce most of their danger while behind (51% of their xG).

  • Ahead14%
  • Level35%
  • Behind51%
Ahead
14%
7.1 xG · 53 shots
Level
35%
17.9 xG · 154 shots
Behind
51%
25.9 xG · 228 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Luton are a noticeably different side by venue, creating 0.55 xG more per match at home, and conceding 1.19 fewer.

Home · 19 matches
xG1.61
xGA1.89
Shots13.9
Away · 19 matches
xG1.07
xGA3.07
Shots9.0

Shots faced and shots stopped

two different jobs

Luton allow 2.48 xG a match, and concede 5.8 fewer goals than the league converts that into.

Chance prevention
2.48

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
+5.8

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate89.8
Actually conceded84
Shots faced that were blocked29%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.