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Premier League · 2023/24

Over 38 matches, West Ham create most danger through the middle (1.12× the league norm), and concede most through the middle (1.09×).

Attack · 13th
0.86
1.46 xG per match
60 scored, 5.5 above xG
Defence · 18th
1.04
2.08 xGA per match
74 conceded, 3.9 below xGA
Chance quality
0.122
xG per shot · 11.9 shots/match
Set pieces
32%
of their xG · 29% conceded

Where the shots come from

Shots taken

every shot, or counted by zone
0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots1% of shots · 5 shots4% of shots · 19 shots3% of shots · 14 shots0% of shots · 2 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot1% of shots · 3 shots2% of shots · 10 shots11% of shots · 50 shots10% of shots · 44 shots2% of shots · 10 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 2 shots6% of shots · 28 shots6% of shots · 27 shots8% of shots · 35 shots4% of shots · 20 shots2% of shots · 8 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 3 shots1% of shots · 4 shots4% of shots · 18 shots3% of shots · 15 shots2% of shots · 11 shots1% of shots · 3 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 6 shots2% of shots · 10 shots3% of shots · 14 shots3% of shots · 13 shots3% of shots · 15 shots1% of shots · 5 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots2% of shots · 10 shots2% of shots · 9 shots3% of shots · 14 shots2% of shots · 8 shots0% of shots · 2 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 4 shots0% of shots · 0 shots0% of shots · 1 shot0% of shots · 2 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots11%10%6%8%Opponent goalLeftRight
Share of shots<1%1–2%2–4%4–6%6%+

West Ham, 2023/24 · final 35m. A further 1% of their shots came from outside this window.

Left0.91×22%
Centre1.12×59%
Right0.82×19%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

West Ham concede more down their left: more attacks there, and better ones.

Left
16.4 xG178 shots · 0.092
Right
11.8 xG153 shots · 0.077
Attacks faced
1.16×

Shots on the weak flank per shot on the strong one

Chance quality
1.19×

xG per shot on the weak flank versus the strong one

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

West Ham take 15% of their open-play danger from crosses and 16% from balls played through the middle.

Open passes
51%
Through balls
16%
Crosses
15%
Rebounds
10%
Dribbles
7%
Headed share of xG17%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

West Ham get the ball into dangerous areas less often than most, and hurt you more than most when they do.

  • Territory won0.50×

    4.2 deep completions a match

  • Territory allowed1.41×

    11.7 conceded a match

  • Pressing0.73×

    18.6 opponent passes per defensive action

  • Freedom to build0.71×

    9.7 of their own passes allowed

  • Danger per arrival1.67×

    0.319 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

West Ham’s attack is effectively 8.8 players. A side spread across fourteen absorbs an absence that one built on nine does not.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Creator to finisher

shots and xG per pairing
  1. Vladimir CoufalJarrod Bowen2.5 xG13 shots · 3g
  2. James Ward-ProwseJarrod Bowen2.5 xG13 shots · 1g
  3. Jarrod BowenTomas Soucek1.7 xG5 shots · 1g
  4. Lucas PaquetáJarrod Bowen1.4 xG8 shots · 2g
  5. James Ward-ProwseMichail Antonio1.3 xG6 shots · 1g
  6. Jarrod BowenMohammed Kudus1.2 xG8 shots · 1g
  7. Jarrod BowenMichail Antonio1.2 xG4 shots · 2g
  8. Tomas SoucekMichail Antonio1.2 xG5 shots · 1g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

West Ham produce most of their danger with the game level (49% of their xG).

  • Ahead24%
  • Level49%
  • Behind28%
Ahead
24%
13.0 xG · 93 shots
Level
49%
26.9 xG · 189 shots
Behind
28%
15.4 xG · 171 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

West Ham are a noticeably different side by venue, creating 0.10 xG more per match at home, and conceding 0.81 fewer.

Home · 19 matches
xG1.51
xGA1.67
Shots12.6
Away · 19 matches
xG1.41
xGA2.49
Shots11.2

Shots faced and shots stopped

two different jobs

West Ham allow 2.08 xG a match, and concede 3.4 fewer goals than the league converts that into.

Chance prevention
2.08

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
+3.4

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate75.4
Actually conceded72
Shots faced that were blocked28%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.