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Premier League · 2025/26

Over 38 matches, Sunderland create most danger down their right (1.37× the league norm), and concede most down their right (1.23×).

Attack · 18th
0.74
1.15 xG per match
42 scored, 1.1 below xG
Defence · 12th
0.91
1.62 xGA per match
48 conceded, 12.3 below xGA
Chance quality
0.110
xG per shot · 10.4 shots/match
Set pieces
30%
of their xG · 24% conceded

Where the shots come from

Shots taken

every shot, or counted by zone
0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots2% of shots · 6 shots3% of shots · 10 shots3% of shots · 13 shots1% of shots · 4 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 5 shots4% of shots · 15 shots7% of shots · 28 shots6% of shots · 25 shots3% of shots · 11 shots1% of shots · 3 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot1% of shots · 3 shots7% of shots · 26 shots5% of shots · 21 shots8% of shots · 31 shots6% of shots · 25 shots1% of shots · 5 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 1 shot0% of shots · 0 shots2% of shots · 6 shots4% of shots · 15 shots3% of shots · 11 shots5% of shots · 18 shots4% of shots · 16 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 3 shots2% of shots · 8 shots3% of shots · 10 shots4% of shots · 17 shots4% of shots · 17 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 3 shots2% of shots · 6 shots2% of shots · 8 shots2% of shots · 9 shots2% of shots · 7 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 3 shots0% of shots · 0 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots7%6%7%8%6%Opponent goalLeftRight
Share of shots<1%1–2%2–4%4–6%6%+

Sunderland, 2025/26 · final 35m. A further 1% of their shots came from outside this window.

Left1.15×27%
Centre0.80×45%
Right1.37×28%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

Sunderland concede more down their right: more attacks there, and better ones.

Left
8.5 xG124 shots · 0.068
Right
13.8 xG137 shots · 0.101
Attacks faced
1.10×

Shots on the weak flank per shot on the strong one

Chance quality
1.47×

xG per shot on the weak flank versus the strong one

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Sunderland take 9% of their open-play danger from crosses and 15% from balls played through the middle.

Open passes
63%
Through balls
15%
Crosses
9%
Rebounds
7%
Dribbles
5%
Headed share of xG12%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Sunderland neither reach the final twenty yards often nor make much of it when they arrive.

  • Territory won0.82×

    5.6 deep completions a match

  • Territory allowed1.18×

    8.0 conceded a match

  • Pressing0.91×

    13.7 opponent passes per defensive action

  • Freedom to build0.89×

    11.0 of their own passes allowed

  • Danger per arrival0.88×

    0.186 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Sunderland’s attack is effectively 12.9 players. A side spread across fourteen absorbs an absence that one built on nine does not.

4.7% of their attack is doubtful or out. Habib Diarra.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Share of defensive work

tackles, blocks, clearances, recoveries

Sunderland’s defensive work is effectively 11.3 players. A side spread across fourteen absorbs an absence that one built on nine does not.

2.9% of their defensive work is doubtful or out. Habib Diarra.

Share of the squad’s defensive contribution: tackles, blocks, clearances, interceptions and recoveries combined. Goalkeepers record none of it, so a keeper never appears here however much the side depends on him. This statistic begins in 2025/26, so there is no earlier season to compare against.

Creator to finisher

shots and xG per pairing
  1. Enzo Le FéeBrian Brobbey3.1 xG10 shots · 3g
  2. Granit XhakaDan Ballard0.9 xG7 shots · 0g
  3. Granit XhakaWilson Isidor0.8 xG6 shots · 2g
  4. Enzo Le FéeWilson Isidor0.8 xG5 shots · 1g
  5. Nordi MukieleBrian Brobbey0.7 xG3 shots · 1g
  6. Robin RoefsWilson Isidor0.6 xG2 shots · 0g
  7. Enzo Le FéeHabib Diarra0.6 xG2 shots · 0g
  8. Granit XhakaNordi Mukiele0.6 xG3 shots · 1g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Sunderland produce most of their danger with the game level (48% of their xG).

  • Ahead20%
  • Level48%
  • Behind31%
Ahead
20%
8.9 xG · 63 shots
Level
48%
21.1 xG · 214 shots
Behind
31%
13.6 xG · 120 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Sunderland are a noticeably different side by venue, creating 0.16 xG more per match at home, and conceding 0.45 fewer.

Home · 19 matches
xG1.22
xGA1.39
Shots12.1
Away · 19 matches
xG1.07
xGA1.84
Shots8.8

Shots faced and shots stopped

two different jobs

Sunderland allow 1.62 xG a match, and concede 4.2 fewer goals than the league converts that into.

Chance prevention
1.62

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
+4.2

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate54.2
Actually conceded50
Shots faced that were blocked32%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.