Premier League · 2025/26
Newcastle United
Over 38 matches, Newcastle United create most danger through the middle (1.17× the league norm), and concede most down their right (1.02×).
53 scored, 7.6 below xG
55 conceded, 2.3 below xGA
Where the shots come from
Shots faced
every shot, or counted by zoneNewcastle United, 2025/26 · 466 shots in the final 35m, 53 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.
vs league average · 1.00 marked · share of xG
Shots taken
every shot, or counted by zoneNewcastle United, 2025/26 · 490 shots in the final 35m, 53 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.
vs league average · 1.00 marked · share of xG
Shots faced
every shot, or counted by zoneNewcastle United, 2025/26 · 466 shots in the final 35m, 53 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.
vs league average · 1.00 marked · share of xG
Flanks and routes
Danger conceded by flank
left against right · open play onlyNo meaningful side bias. Newcastle United concede about evenly on both flanks, so neither is worth targeting over the other.
Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.
Crosses or through balls
open play onlyNewcastle United take 21% of their open-play danger from crosses and 13% from balls played through the middle.
Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.
Who does the work
Territory and pressing
1.00 = league averageNewcastle United move the ball about as the league does.
- Territory won1.06×
7.2 deep completions a match
- Territory allowed1.09×
7.4 conceded a match
- Pressing1.16×
10.7 opponent passes per defensive action
- Freedom to build0.99×
12.2 of their own passes allowed
- Danger per arrival0.97×
0.205 npxG per deep completion
A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.
Share of attacking output
non-penalty xG plus expected assistsNewcastle United’s attack is effectively 14.3 players. A side spread across fourteen absorbs an absence that one built on nine does not.
9.5% of their attack is doubtful or out. William Osula, Joelinton.
- Harvey Barnes11.3%
- Nick Woltemade10.5%
- Anthony Gordon10.3%
- Bruno Guimarães9.1%
- Jacob Murphy8.0%
- Malick Thiaw6.8%
Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.
Share of defensive work
tackles, blocks, clearances, recoveriesNewcastle United’s defensive work is effectively 12.9 players. A side spread across fourteen absorbs an absence that one built on nine does not.
22.3% of their defensive work is doubtful or out. Joelinton, Dan Burn, Valentino Livramento.
- Malick Thiaw12.2%
- Sandro Tonali10.8%
- JoelintonInjured10.0%
- Dan BurnInjured9.4%
- Sven Botman9.1%
- Lewis Hall7.3%
Share of the squad’s defensive contribution: tackles, blocks, clearances, interceptions and recoveries combined. Goalkeepers record none of it, so a keeper never appears here however much the side depends on him. This statistic begins in 2025/26, so there is no earlier season to compare against.
Creator to finisher
shots and xG per pairing- Harvey Barnes→Anthony Gordon1.6 xG6 shots · 0g
- Jacob Murphy→Anthony Gordon1.3 xG5 shots · 0g
- Jacob Murphy→Harvey Barnes1.3 xG4 shots · 0g
- Bruno Guimarães→Harvey Barnes1.2 xG8 shots · 1g
- Anthony Gordon→Nick Woltemade1.0 xG2 shots · 1g
- Joe Willock→Anthony Gordon1.0 xG7 shots · 1g
- Kieran Trippier→Harvey Barnes0.9 xG3 shots · 0g
- Harvey Barnes→Nick Woltemade0.9 xG3 shots · 1g
The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.
How the season splits
Danger by scoreline
leading, level or behindNewcastle United produce most of their danger with the game level (49% of their xG).
- Ahead32%
- Level49%
- Behind19%
- Ahead
- 32%
- 20.4 xG · 125 shots
- Level
- 49%
- 30.8 xG · 240 shots
- Behind
- 19%
- 11.8 xG · 129 shots
The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.
Home and away
same team, two recordsNewcastle United are a noticeably different side by venue, creating 1.16 xG more per match at home, and conceding 0.25 more.
Shots faced and shots stopped
two different jobsNewcastle United allow 1.53 xG a match, and concede 1.6 more goals than the league converts that into.
- Chance prevention
- 1.53
- Shot stopping
- -1.6
xG allowed per match. Mostly the outfield shape, and it tends to repeat.
Goals prevented against the league rate. Largely the keeper, and it swings year to year.
Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.
