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Premier League · 2023/24

Manchester United

Over 38 matches, Manchester United create most danger down their left (1.13× the league norm), and concede most down their right (1.03×).

Attack · 11th
0.95
1.60 xG per match
57 scored, 3.3 below xG
Defence · 16th
1.00
1.99 xGA per match
58 conceded, 16.8 below xGA
Chance quality
0.111
xG per shot · 14.5 shots/match
Set pieces
28%
of their xG · 31% conceded

Where the shots come from

Shots taken

every shot, or counted by zone
0% of shots · 0 shots0% of shots · 0 shots0% of shots · 1 shot1% of shots · 6 shots3% of shots · 15 shots2% of shots · 12 shots1% of shots · 3 shots1% of shots · 3 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 5 shots5% of shots · 28 shots6% of shots · 33 shots6% of shots · 32 shots3% of shots · 15 shots0% of shots · 2 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots2% of shots · 12 shots7% of shots · 37 shots6% of shots · 34 shots7% of shots · 37 shots4% of shots · 22 shots1% of shots · 4 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 5 shots3% of shots · 16 shots6% of shots · 34 shots5% of shots · 26 shots1% of shots · 8 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 5 shots5% of shots · 27 shots3% of shots · 18 shots4% of shots · 23 shots4% of shots · 22 shots1% of shots · 6 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots1% of shots · 3 shots1% of shots · 7 shots3% of shots · 14 shots2% of shots · 11 shots2% of shots · 11 shots1% of shots · 4 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 0 shots0% of shots · 2 shots0% of shots · 1 shot0% of shots · 0 shots0% of shots · 2 shots0% of shots · 0 shots0% of shots · 1 shot0% of shots · 0 shots6%7%6%7%6%Opponent goalLeftRight
Share of shots<1%1–2%2–4%4–6%6%+

Manchester United, 2023/24 · final 35m. A further 1% of their shots came from outside this window.

Left1.13×27%
Centre0.89×47%
Right1.11×26%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

No meaningful side bias. Manchester United concede about evenly on both flanks, so neither is worth targeting over the other.

Left
14.0 xG162 shots · 0.087
Right
14.7 xG163 shots · 0.090

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Manchester United take 9% of their open-play danger from crosses and 14% from balls played through the middle.

Open passes
62%
Through balls
14%
Crosses
9%
Dribbles
8%
Rebounds
7%
Headed share of xG10%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Manchester United move the ball about as the league does.

  • Territory won1.01×

    8.4 deep completions a match

  • Territory allowed1.18×

    9.8 conceded a match

  • Pressing1.06×

    12.9 opponent passes per defensive action

  • Freedom to build1.02×

    13.8 of their own passes allowed

  • Danger per arrival0.90×

    0.172 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Manchester United’s attack is effectively 9.3 players. A side spread across fourteen absorbs an absence that one built on nine does not.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Creator to finisher

shots and xG per pairing
  1. Bruno FernandesAlejandro Garnacho2.7 xG25 shots · 1g
  2. Bruno FernandesRasmus Højlund2.6 xG10 shots · 2g
  3. Bruno FernandesCasemiro2.2 xG17 shots · 1g
  4. Alejandro GarnachoRasmus Højlund1.8 xG5 shots · 1g
  5. Bruno FernandesMarcus Rashford1.5 xG12 shots · 1g
  6. Bruno FernandesScott McTominay1.4 xG9 shots · 2g
  7. Alejandro GarnachoScott McTominay1.3 xG5 shots · 1g
  8. Alejandro GarnachoBruno Fernandes1.2 xG13 shots · 0g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Manchester United produce most of their danger with the game level (49% of their xG).

  • Ahead29%
  • Level49%
  • Behind22%
Ahead
29%
17.9 xG · 122 shots
Level
49%
29.8 xG · 269 shots
Behind
22%
13.1 xG · 159 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Manchester United are a noticeably different side by venue, creating 0.48 xG more per match at home, and conceding 0.29 fewer.

Home · 19 matches
xG1.84
xGA1.85
Shots16.8
Away · 19 matches
xG1.36
xGA2.14
Shots12.2

Shots faced and shots stopped

two different jobs

Manchester United allow 1.99 xG a match, and concede 15.3 fewer goals than the league converts that into.

Chance prevention
1.99

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
+15.3

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate72.3
Actually conceded57
Shots faced that were blocked32%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.