Premier League · 2024/25
Manchester City
Over 38 matches, Manchester City create most danger down their right (1.15× the league norm), and concede most down their right (1.16×).
72 scored, 1.1 below xG
44 conceded, 8.9 below xGA
Where the shots come from
Shots faced
every shot, or counted by zoneManchester City, 2024/25 · 353 shots in the final 35m, 42 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.
vs league average · 1.00 marked · share of xG
Shots taken
every shot, or counted by zoneManchester City, 2024/25 · 608 shots in the final 35m, 71 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.
vs league average · 1.00 marked · share of xG
Shots faced
every shot, or counted by zoneManchester City, 2024/25 · 353 shots in the final 35m, 42 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.
vs league average · 1.00 marked · share of xG
Flanks and routes
Danger conceded by flank
left against right · open play onlyManchester City concede more down their right: more attacks there, and better ones.
- Attacks faced
- 1.18×
- Chance quality
- 1.14×
Shots on the weak flank per shot on the strong one
xG per shot on the weak flank versus the strong one
Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.
Crosses or through balls
open play onlyManchester City take 12% of their open-play danger from crosses and 13% from balls played through the middle.
Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.
Who does the work
Territory and pressing
1.00 = league averageManchester City spend more time than most in the final twenty yards, but turn less of that territory into danger.
- Territory won1.56×
11.3 deep completions a match
- Territory allowed0.72×
5.2 conceded a match
- Pressing0.98×
12.9 opponent passes per defensive action
- Freedom to build1.55×
19.5 of their own passes allowed
- Danger per arrival0.78×
0.163 npxG per deep completion
A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.
Share of attacking output
non-penalty xG plus expected assistsManchester City’s attack is effectively 11.2 players. A side spread across fourteen absorbs an absence that one built on nine does not.
18.5% of their attack is doubtful or out. Sávio, Jéremy Doku, Matheus Nunes.
- Erling Haaland19.0%
- Kevin De Bruyne11.2%
- Sávio75% chance9.5%
- Phil Foden9.0%
- Bernardo Silva7.6%
- Omar Marmoush6.5%
Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.
Creator to finisher
shots and xG per pairing- Sávio→Erling Haaland4.2 xG13 shots · 5g
- Phil Foden→Erling Haaland2.5 xG15 shots · 0g
- Kevin De Bruyne→Erling Haaland2.4 xG12 shots · 1g
- Matheus Nunes→Erling Haaland2.2 xG10 shots · 3g
- Bernardo Silva→Erling Haaland1.6 xG7 shots · 2g
- Kevin De Bruyne→Phil Foden1.6 xG4 shots · 3g
- Mateo Kovacic→Erling Haaland1.5 xG7 shots · 0g
- Jéremy Doku→Erling Haaland1.3 xG4 shots · 1g
The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.
How the season splits
Danger by scoreline
leading, level or behindManchester City produce most of their danger while ahead (39% of their xG).
- Ahead39%
- Level39%
- Behind22%
- Ahead
- 39%
- 29.5 xG · 218 shots
- Level
- 39%
- 29.0 xG · 244 shots
- Behind
- 22%
- 16.6 xG · 148 shots
The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.
Home and away
same team, two recordsManchester City are a noticeably different side by venue, creating 0.35 xG more per match at home, and conceding 0.30 fewer.
Shots faced and shots stopped
two different jobsManchester City allow 1.40 xG a match, and concede 5.0 fewer goals than the league converts that into.
- Chance prevention
- 1.40
- Shot stopping
- +5.0
xG allowed per match. Mostly the outfield shape, and it tends to repeat.
Goals prevented against the league rate. Largely the keeper, and it swings year to year.
Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.
