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Premier League · 2026/27

Early season. Only 19 matches have been played, so opponent-adjusted ratings are unstable. Teams have not met often enough to separate a strong attack from a weak opponent. Treat these as directional.

Over 1 matches, Arsenal create most danger down their right (1.35× the league norm), and concede most through the middle (1.76×).

Attack · 1st
4.66
1.85 xG per match
3 scored, 1.1 above xG
Defence · 2nd
0.35
0.56 xGA per match
0 conceded, level with xGA
Chance quality
0.093
xG per shot · 20.0 shots/match
Set pieces
12%
of their xG · 0% conceded

Where the shots come from

Shots faced

every shot, or counted by zone
Their goalLeftRight
GoalNo goalMark area is the chance’s expected goals

Arsenal, 2026/27 · 4 shots in the final 35m, 0 scored. Shape carries the outcome rather than colour, so it reads in print and to anyone who cannot separate the hues.

Left0.17×4%
Centre1.76×96%
Right0.00×0%

vs league average · 1.00 marked · share of xG

Flanks and routes

Danger conceded by flank

left against right · open play only

Arsenal concede more down their left: they face more attacks there, of similar quality.

Left
0.0 xG2 shots · 0.010
Right
0.0 xG0 shots · 0.000
Attacks faced
1.00×

Shots on the weak flank per shot on the strong one

Chance quality
1.00×

xG per shot on the weak flank versus the strong one

Set pieces are excluded, since a corner has no flank. Sides within ten points of an even split are treated as level, since a season is short enough that smaller gaps are usually noise.

Crosses or through balls

open play only

Arsenal take 6% of their open-play danger from crosses and 0% from balls played through the middle.

Open passes
92%
Crosses
6%
Dribbles
3%
Through balls
0%
Rebounds
0%
Headed share of xG0%

Measured from the action immediately before each shot. This shows whether a side works the ball wide or through the middle; which flank they progress down cannot be derived, because no free source publishes pass locations.

Who does the work

Territory and pressing

1.00 = league average

Arsenal spend more time than most in the final twenty yards, but turn less of that territory into danger.

  • Territory won2.77×

    18.0 deep completions a match

  • Territory allowed0.31×

    2.0 conceded a match

  • Pressing1.30×

    9.6 opponent passes per defensive action

  • Freedom to build2.17×

    27.3 of their own passes allowed

  • Danger per arrival0.42×

    0.103 npxG per deep completion

A deep completion is a pass finished within about twenty yards of goal, and PPDA counts an opponent’s passes per defensive action. A lower figure is a harder press, so the bar inverts it to keep every row reading the same way. This describes where the ball ends up rather than how it travelled: no pass or carry record exists in this data, so progressive passes and carries are genuinely out of reach rather than merely absent.

Share of attacking output

non-penalty xG plus expected assists

Arsenal’s attack is effectively 6.6 players. A side spread across fourteen absorbs an absence that one built on nine does not.

Share of the squad’s non-penalty xG plus expected assists, so it counts chances taken and chances given alike. Penalties are left out because they describe who the club nominates rather than who creates. Contributors under 2% are not listed, though they still count towards the spread above.

Creator to finisher

shots and xG per pairing
  1. Martin OdegaardChristos Tzolis0.2 xG2 shots · 0g
  2. Noni MaduekeMikel Merino0.1 xG2 shots · 0g
  3. Ben WhiteMartin Odegaard0.1 xG1 shot · 1g
  4. Martin OdegaardBen White0.1 xG1 shot · 0g
  5. Riccardo CalafioriKai Havertz0.1 xG1 shot · 1g
  6. Christos TzolisBukayo Saka0.1 xG1 shot · 0g
  7. Christos TzolisRiccardo Calafiori0.1 xG1 shot · 0g
  8. Noni MaduekeMartin Odegaard0.1 xG1 shot · 0g

The pass immediately before the shot, so a player who starts moves without playing the final ball will not appear here. Roughly seven in ten shots name their creator.

How the season splits

Danger by scoreline

leading, level or behind

Arsenal produce most of their danger while ahead (82% of their xG).

  • Ahead82%
  • Level18%
  • Behind0%
Ahead
82%
1.5 xG · 15 shots
Level
18%
0.3 xG · 5 shots
Behind
0%
0.0 xG · 0 shots

The scoreline at the moment each shot was struck, rebuilt from goal times. Sides that trail often will look busier in attack than they really are.

Home and away

same team, two records

Arsenal are a noticeably different side by venue, creating 1.85 xG more per match at home, and conceding 0.56 more.

Home · 1 matches
xG1.85
xGA0.56
Shots20.0
Away · 0 matches
xG0.00
xGA0.00
Shots0.0

Shots faced and shots stopped

two different jobs

Arsenal allow 0.56 xG a match, and concede 0.5 fewer goals than the league converts that into.

Chance prevention
0.56

xG allowed per match. Mostly the outfield shape, and it tends to repeat.

Shot stopping
+0.5

Goals prevented against the league rate. Largely the keeper, and it swings year to year.

Expected at league rate0.5
Actually conceded0
Shots faced that were blocked25%

Measured against the league’s own conversion rate rather than raw xG. Blocked and off-target shots carry xG that can never be scored, so comparing goals to raw xG would mark every side in the division as leaky. A high block share means bodies in the way rather than chances denied.